Manifesto
Catch every fleeting idea — see it through to a finished game.
No. 01Humans decide. AI accelerates.
Design, concept, art and systems — every decision that shapes a game stays with the founders. AI tools sit beside us as productivity multipliers, helping us build fun games faster and better.
No. 02Ship in small batches.
Parenting alongside building means daily-sized parcels of work. Automated tests verify regressions on every commit, so small confident changes compound into large systems.
No. 03Start small. Go long.
We keep fixed costs near zero and put resources only where they directly affect the work. Start small, ship Steam first, then expand to mobile and console — one core build, recouped over many years.
'Dong-dong' is the moment an idea drifts up in your head — light, bobbing, waiting to be caught.— Studio Statement · 2024
Works
What we've built — and what's still in motion.
1/3
IN DEVELOPMENT · 2026Lumengard
Fantasy Survival Exploration RPG + Turn-Based Card Battler
The night the seal broke, a black fog swallowed the capital. You escaped with the princess, and now you raise a first barrier at an old fortress on the city's edge, turning a bare shelter into a village one hard day at a time. Bring the stricken regions back one by one, push toward the heart of the royal domain, and find a way to end the catastrophe without sacrificing her.
- a
The gear you equip and the techniques you learn become your combat cards
- b
Manage food, water and stamina as you explore a ruined kingdom hex by hex
- c
Solve each region's crisis your own way and watch the land change
- d
Grow a fragile shelter into a village with the survivors you rescue
GenreSurvival exploration RPG · Card battler
PlatformPC · Mobile (release order TBD)
PlaySingle-player campaign
2/3
ON GOOGLE PLAY · APP STORECozy Idle Clicker
A cat inherits a tiny roadside stall and, with a crew of feline staff, sets out to run the most famous tavern in the land. Welcome guests, expand the place, and come back to find it has kept growing while you were away.
- a
Recruit charming cat staff to run the tavern with you
- b
Grow from a humble stall through market, inn and bar to a modern bar
- c
Tap to earn, or step away and let the tavern earn for you
- d
Relocate to a new venue and grow faster every time
PlayShort sessions · Idle
StatusOut on Google Play · App Store
3/3
ARCHIVE · 2023 — ART AWARDLostParadise
First-Person Survival Horror Demo
A first-person horror demo about surviving something unseen in a dark, unfamiliar place. Its hand-built visuals, from the monster to every room, won an Art Grand Prize.
- a
Monster, environments and props, all designed in-house
- b
Classic horror pacing that builds dread through light and sound
- c
The project that started Dong Dong Game Studio
PlatformPC (showcase demo)
Founders
A couple, full-stack × art.
Two players first, a studio second. They met over the games they loved and became a team: one writes the code, the other draws the worlds.
Founder · CEOMingyu Lee이민규
Programming · System · PM · Ops
Leads system design and programming for Cat Tavern and Lumengard. Brings years of building online services to making games a small team can keep running for the long haul, and keeps the studio's schedule and operations on track.
Co-founder · CDSeulgi Ha하슬기
Creative Direction · 2D/3D Art · Sound
Sets the creative direction and art for every studio title. Draws everything from concept art to characters, environments and UI, so each game keeps one consistent mood. LostParadise, the first project, won an Art Grand Prize.
Chronicle
From 2023 to today.
Sep 2026
Cat Tavern launches on the App Store
Launched
Aug 2026
Cat Tavern launches on Google Play
Launched
May 2026
KOCCA Follow-on Production Grant secured · ₩24,000,000
Funded
Apr 2026
Lumengard production begins
Dec 2025
Cat Tavern enters full production
Jun 20, 2024
Dong Dong Game Studio founded
Inception
Nov 2023
LEVEL UP showcase — LostParadise wins Art Grand Prize
Award
Jul 2023
Admitted to KOCCA LEVEL UP Together Next step